A Change of Pace.
I am at heart an indecisive individual. I also get bored of trying to come up with stuff to write about. So, I am going to start reviewing things. Books, movies, video games, tv shows, haircuts, hardware, bowling pins. Whatever I feel like. Or not. So, stay tuned to Four Things And A Lizard for all the latest whatsits.
The Door – Part One and Two.
Here are the first two chapters (they’re more like chapterettes. But who’s counting? Besides That One Guy. Sorry to you, One Guy.) of the short story I’m currently working on, tentatively entitled “The Door.” It’s the story of a man who comes home from a long business trip to find a mysterious new door in his apartment, and is forced to Learn A Valuable Lesson about community and associated whatsit. It’s all rather nebulous right now, and this is more or less what the kids call a ‘first draft.’ So, please forgive my excessively rambling sentence structure and occasional tense confusion. I’d love to read any comments, feedback, questions, and/or criticisms, so please let me know what you think! Anywho, without further flogging of the ottoman, here it is, parts 1 and 2 of…. The Door! Tell your friends!
Chapter 1.
On a hot July afternoon, a nondescript silver Saturn pulled into the weather-beaten parking lot of the Splintered Pine apartment complex off ofMercer RoadinBridgeview,Kansas. The car circled the lot twice before finding a spot hidden between an SUV and the ludicrously unnecessary Ford F-350 with full-length bed and extended cab owned by a bachelor web designer who had never hauled anything more taxing than a MacBook and venti latte in his entire life.
The driver killed the car’s engine and stepped out onto the oft- (and poorly-) patched pavement, pausing to reach behind the driver’s seat and retrieve a world-weary canvas duffel bag. The bag’s leather accents and grips were burnished black and glossy from age, accentuating the threadbare nature of the once-green canvas, now nearly white and patched sporadically with duct tape. Writing in black marker, obviously retraced many times, proclaimed the owner’s name as Cameron Howell. Below that, a series of crossed-out addresses had accumulated like residential driftwood, indicating past homes fromBerlintoSan Francisco.
Hoisting the duffel bag over his shoulder, Cameron hurried towards the front entrance; he had just returned from a month-long job in northernMinnesota, and was not dressed for the heat of aMidwestsummer. The soft sound of his tennis shoes pulling against bits of brightly-colored chewing gum and scraping bottle caps half-sunk into the soft tar patching the many cracks in the pavement blended with the drone of cicadas and suburban traffic. Glancing up at the tasteless and unadorned beige facade of the complex as he approached the door leading to the breezeway, he felt the usual wash of vague depression that rose up every time he remembered where he lived.
Just inside the main door, a workman in blue uniform coveralls brushed past him carrying a toolbox and what seemed to be a bag full of doorknobs. Trying to ignore the overpowering smell of stale curry and the souring leaves caught under the stairs, Cameron gave his mailbox a passing glance (empty, as usual) and headed up the stairs to his third-floor apartment.
The stairs were only carpeted halfway up the first flight; almost everybody going up and down stumbled at the unexpected change. After that, the water-stained mottled-purple carpet gave way to a grey rubber material covered with raised, quarter-sized circles; Cameron always found himself distracted by the bits of foil, dirt, gum, and other nameless gunk that managed to gather in between the circles.
Cameron arrived on the third floor without running into any of his neighbors- a feat he had so far managed for the entirety of his residence at Splintered Pine. Despite his lack of enthusiasm for the address, he felt himself relaxing as he approached his door. After a month in cheap hotels, freezing half to death, in near-constant contact with clients and coworkers, Cameron was looking forward to finally having a few days to himself in his own home. Perhaps cook some dinner, watch television, get caught up on the books he’d been meaning to read.
Unfortunately, life had never put much stock in what Cameron Howell was looking forward to.
Coming up to his apartment door, he noticed a white card hanging from the door knob. A flash of irritation was quickly overtaken by puzzlement as he recognized the apartment maintenance crew’s While You Were Out notice. The brief notes mentioned something about replacing his door, which gave Cameron a moment of panic, imagining his apartment being ransacked and burgled. Reading the rest of the notice, however, he recalled complaining to the landlord before leaving forMinnesotathat his door had been jamming almost constantly. Perhaps the era of three-month maintenance delays was at last behind them.
Satisfied with his reasoning, Cameron folded up the notice and pushed it into his pocket, retrieving his keys at the same time. However, he immediately began questioning again as he put his key into the same battered and tarnished keyhole he’d been struggling with for the last eighteen months; he recognized the familiar hesitancy as the key turned, and the bone-jarring body slam required to then open the door itself.
Massaging his freshly-bruised shoulder, Cameron stepped into his apartment. It was a small, eclectically-decorated affair; movie posters and art prints dotted the walls, peering out from behind and in between bookshelves spread around the main room, furnished with a bedraggled sofa and television standing on a makeshift shelf composed of cinderblocks and the salvaged bar counter from a now-closed coffee house down the street. A kitchen, floored with yellowing, cat-smelling linoleum and barely big enough to turn around in, sat like an afterthought in a walled-off corner. The limited counter space was taken up by a hotplate, microwave, and Cameron’s ongoing pet project, a rebuilt manual espresso machine. His bedroom and bathroom were down a narrow hallway lined with more bookshelves, bending under the weight of Kipling, Tolkien, Pratchett, and Whitman.
Holding the aging duffel out in front of him to fit through the narrow hall, Cameron made his way to his bedroom to stow the bag out of the way before making dinner. He dropped the bag on the floor by the bed before switching the light off and leaving the room.
Twelve seconds later he burst back in and gaped at the door in the far wall of his bedroom; a door that had not existed one week ago.
Chapter 2.
“Yes. I know that. Because I’m the one who told you about it! Listen, you inbred…ible… man…”
Cameron was on the phone with his landlord, trying to figure out why a door had been installed in the middle of his bedroom wall. So far, the landlord had only succeeded in informing him that that apartment’s front door had been sticking, that his apartment was rented to a very nice woman named Camera, and reminded him very sternly of their strict No Pets policy.
“Tell that to the guy who had this kitchen before me. No, I don’t want somebody to come by next week! No no no no, listen to me….
“Look, there’s a door in my bedroom. …No, not the usual one. I’m used to that one. This one’s new since I came back from a business trip this afternoon.
“What? Why do you…. ..Twelve and a half.
“Don’t put me on hold! No, don’t put…”
But Cameron’s protests did no good; the disinterested voice on the other end of the line was replaced by the stridently atonal stylings of the latest Persian folk rock band to (regrettably) reach the hands of his musically irresponsible landlord.
With a disgusted sigh, he hung up the phone and flung it onto the bed where it disturbed a week’s worth of dust and latent cat hair. Cameron mused that there must be some cosmic law dictating that the atmosphere of apartment complexes turn to 47% cat hair as soon as everybody’s back is turned. As the cloud settled, he turned his attention to the door in his bedroom wall.
It was, as doors went, perfectly unremarkable. In fact, it was exactly identical to every other interior door in the apartment- cheap particle board coated with cheap eggshell paint, a flimsy brass knob exactly one handsbreadth too low for an average human to use comfortably. The paint had been applied quickly and inexpertly, with long drip-lines and beads dried into the surface. Fresh sawdust and plaster dust was still visible on the carpet, although it appeared a half-hearted attempt had been made at vacuuming. He couldn’t see any light coming from under the door; however. he thought he could hear some manner of sound on the other side.
He placed a hand against the door, noticing it felt oddly warm, and was humming sightly. He began to reach for the doorknob, but a strange and sudden sense of pending disaster welled up in him- the kind that he always used to get as a child when he was about to get in trouble for something much bigger than the usual Army brat mischief. The blood in his legs turned into ice water, and his stomach balled up like an old dishrag and took cover behind his belt buckle. He had read in books many times about people in fear ‘tasting bile,’; while he had no idea what bile actually tasted like, and even less desire to find out, he had always associated the sensation with the feeling he had now, a sour taste welling up in his throat while his mouth spontaneously dried like an orange peel in a kiln.
The suddenness and extremity of his fear surprised Cameron. He had been in some hairy situations in his life- mugged several times in Los Angeles, taxi he was riding in carjacked in Chicago, been told he would have to move to New Jersey for a month- but none of those things had given him the rush of pure terror he had felt just now. He tried to think of what could be behind a door that was so terrible, and then decided it was best not to let his vivid imagination run away with him.
For several minutes, minutes that felt like hours, as the clock over the bed ticked and the cat hair wafted on the breeze from the air conditioning, Cameron merely stood and stared at the door. The fingers on his left hand twitched slightly every time his eye went past the door knob. Several times he thought he heard distant voices through the door; sometimes it sounded more like mocking laughter. A bead of sweat rolled down his forehead, between his eyes, and finally perched on the tip of his nose. He tried to ignore it, but it soon began to itch. After a moment the itch grew; another, and it spread to his entire face. Soon every nerve and fiber of his body itched, and with explosiveness suddenness Cameron frantically and involuntarily scratched his nose.
That distraction broke the door’s hold on his attention; with an indifferent wave at the door, Cameron stalked out into the hallway of his apartment to prepare his belated dinner.
“Stupid, what I am doing, being so concerned about a door, it’s just a flippin’ door. What’s wrong with you? All that cold weather inMinnesota, messed with my brain, that’s what. Made me paranoid about doors. …And talk to myself.”
Eight seconds later, Cameron stormed back into his bedroom and up to the Door, grabbed the knob with both hands, took a deep breath, and pulled it open with a single swift yank.
Then he screamed.
Review- Star Wars: The Force Unleashed
It all began way back in 1995; LucasArts released the first Star Wars game (apart from, you know, all that crap on the Nintendo) not based on the films. Dark Forces exploded onto PC’s with a first-person shooter based (debatably…) on the Doom engine, putting players in control of the smuggler and spy Kyle Katarn. But, the natural question was…
This is Star Wars…
How come I’m not a Jedi?
The answer came two years later, in the form of Jedi Knight: Dark Forces 2, where our hero from the first game discovered his latent connection to the Force. The game received critical and popular acclaim for its lightsaber combat and story. However, it was still essentially a first-person shooter; a wide range of weapons kept the combat focus off of the Jedi arts.
And then, in 2003, Star Wars games reached what many consider an all-time high with the BioWare RPG Knights of the Old Republic. Turning back time thousands of years before the time of Darth Vader, Knights of the Old Republic puts players in control of Jedi when the order was at the height of its influence and power; combining a compelling narrative with strong characters and an indepth combat and customization system, the game has justifiably earned the respect of those who played it.
Yet still, an RPG is just an RPG; you aren’t in direct control of your character, and so cannot feel truly connected to their actions. You cannot, in short, feel like a Jedi.
This is, cry geeks everywhere, a problem.
But how does one allow a player to wield this degree of awesome power—such as a nigh-invincible Force-wielder wreaking destruction upon all that stands in his way– while still providing compelling, challenging gameplay?
The answer seemed to appear in 2005’s God of War. Here we were finally presented with a hero who was brutal, unstoppable, and powerful-feeling; attacking the legions of the gods with the Blades of Chaos feels truly empowering, yet the game still managed to be challenging and present a compelling story.
This sea change in video game design paved the way for Star Wars: The Force Unleashed. The intrepid creative trust at LucasArts thought, can we put this same empowerment into the Star Wars universe? And… how can we justify a Jedi wreaking untold carnage upon his environs?
The result is about eight hours of extremely shiny, moderately well-written, and terribly frustrating gameplay, resulting in several hundred words of ranting review from myself.
Objectivity ends now.
I fully understand the aim of The Force Unleashed, appreciate it, applaud it, and wish it had worked. As the first Star Wars game to really try and focus just on the aspects of being an incredibly powerful Sith warrior (the
aforementioned justification for the ensuing carnage), The Force Unleashed does succeed in some ways. There are no weapons besides your lightsaber and the Force; these powers can be combined in various ways to make combat feel a bit more improvised and provide some illusion of freedom.
The story is an interesting, if rather infeasible, link between Episodes III and IV; Darth Vader rescues a Force-sensitive child and secretly trains him in the dark side as his Jedi-hunting ‘Secret Apprentice.’ This apprentice (referred to only as ‘the boy,’ ‘the Apprentice,’ or rarely ‘Starkiller’ but that’s not important right now.) seeks out hidden Jedi across the galaxy and dispatches them for Darth Vader (who is, y’know, unable to do that himself. What with being real busy and all… breathing…)
This works fantastically in theory, and provides an excellent reason to unleash Force-fuelled mayhem. Sadly, this falls rather flat in the execution.
Which is, arguably, the rather important bit.
Let me say to begin that The Force Unleashed is simply beautiful. Everything is shiny and beautifully-rendered. Character faces are lifelike, with the exception of a few expression changes and Princess Leia.
I played The Force Unleashed’s Ultimate Sith Edition on the PC. My system (specs here) can run the game comfortably, so performance wasn’t an issue. However, just about everything else was. From controls to camera to targeting to the port itself, this game is sadly plagued by crippling technical flaws and bugs.
Let me dwell on the port itself for a moment; the PC port was done by Aspyr, and this company deserves a swift kick in the groin for the slapdash job they have done. First of all, nobody bothered to put mouse support intothe menus.
Let me state that again:
For a PC game, nobody thought it might be a good idea to throw a cursor into the menus (which, for some bizarre reason, each have a loading screen. For menus.)
Whoops.
Next is another little thing that is kinda important to PC gamers: graphics options. The graphics options for The Force Unleashed cannot even be accessed from in-game; you have to completely exit the game to open the graphics settings from the launcher. And then, your option is…
Resolution.
That’s it; that’s all. No anti-aliasing, no view distance, texture resolution, or particle effects. I don’t know if this is sheer laziness, some pretentious artistes at LucasArts who couldn’t stand their project to be seen any way but Their Way, or sheer bloody-mindedness to make their earlier bullcrap seem legitimate.
The only difference between the PC and console versions of this game is the in-game tutorial text. Gamepad buttons are replaced with keys, and that… is all. This doesn’t make any sense either, as LucasArts has a long and robust history of PC games, meaning they should have some idea how to make a functional game interface.
Technical issues aside, the game itself suffers from a tragically flawed targeting system. With so many targetable boxes and scenery items and wall plates, designed for using your Force powers on, it can often be difficult to target an actual enemy. Target Lock can help with this some, but the lock only lasts for a few seconds… defeating, in my humble opinion, the purpose of a target lock. Several times my locked target would switch to a different enemy entirely in the middle of my attack, causing me to break off of the nearly-defeated enemy to attack somebody else.
Targeting issues are especially prominent in boss battles, where I would often waste an entire bar of Force power attacking a wall with lightning after losing my target because the game decided I wanted to target a chair.
Combined with the terrible forced camera angle in boss battles– a high, wide-angle view that makes the controls feel incredibly awkward and can make it all but impossible to accurately judge if you are in range for an attack—boss battles often end up as little more than a series of cheap shots and spammed Force Lightning to wear your opponent down.
The goal of this game was to let you feel powerful; putting you in control of a rampaging Sith should be empowering, catastrophic, and darn good fun. Sadly, several issues prevent this from ever coming to pass. Besides the camera and targeting issues mentioned above, the game takes every opportunity to hit your character with a cheap shot. It is very easy to get backed into a corner, stun-locked, knocked down, and blown to bits before you can even realize what is happening. More often than once, I would be engaged with an AT-ST or some other large foe, when a Purge Trooper would appear behind me and launch a rocket, which knocks Starkiller to the ground. Before he can stand back up, another one is already on its way, knocking him down again. In the meantime, all the Stormtroopers in the room are shooting while he’s down, meaning that by the time you regain control of you character and can launch a counter attack, your health is all but gone, and the next missile that has just been launched will kill you.
Blocking is also worthless; you cannot block in the middle of a combo, because the game is determined to finish it’s animations before it will let you do something else. So if you have just launched an attack, and suddenly need to protect yourself, then… too bad. If the player tries instead to just hold a Block, then they will be hit with an unblockable knockdown attack that nearly every opponent worth blocking has at their disposal.
The environment often works against you as well. In one particular boss fight, my character was knocked down and thrown across the map onto an exploding trap on the ground. The explosion from this trap threw him onto another trap, and another, and another. For this entire sequence of events, I had no control over my character and no way to prevent my fate (which was death).
These consistent cheap shots and unfair play by the computer make The Force Unleashed incredibly frustrating at times, infuriating at others, and barely enjoyable the rest of the time. It is impossible to feel like you are a powerful force of destruction when you can be so easily beaten by these poor mechanics.
A lack of memorable set-piece events also hurts this game. The concept art and early promotional materials for The Force Unleashed showcased the destructible environments, epic Force powers,
and pulling a freaking Star Destroyer out of the sky. I am not ashamed to say that when I saw this in the trailer I geeked out and may have squealed like a small girl.
However, these moments never happen in game; you never get to rip an entire corridor apart with the Force, or lift a battalion of storm troopers into the air and electrocute them all. The much-lauded and overhyped DigitalMolecular Matter is only seen in the rare windows and all-too-frequent doors that must be opened with Force push. There are no truly destructible environments, just lots and lots of doodads that break into smaller doodads that distract your targeting.
The games one set-piece is the above-mentioned Star Destroyer; however, what could have easily been one of the most epic moments in recent gaming memory was hamstrung by frustrating design, shoddy execution, and a litany of bugs and glitches. Your attempts to pull this massive starship down are hampered by flights of TIE fighters, launching from… somewhere. And for some reason, a Sith warrior powerful enough to pull a freaking STAR DESTROYER out of SPACE cannot flick these TIE fighters away with his little Force-powered pinky; no, he must tackle them all one at a time, and if they are not defeated within a few seconds the Star Destroyer returns to it’s original position, making the entire sequence a mind-numbing rinse and repeat.
This level is also badly bugged (which is stupid, you’d think one would thoroughly bug test a major scene like this one). Players wandering too far to either side will get stuck there, resulting in an inability to confront the TIE fighters and the Star Destroyer. Also, the on-screen cues telling you what buttons to push to pull the Star Destroyer down… are wrong.
Whoops.
In the final stretch of the scene, you need to totally disregard the game’s instruction and eyeball the positioning of the Star Destroyer. This costs you precious extra seconds, meaning that another group of TIE fighters will reach you, allowing the Star Destroyer to return to it’s previous position.
So you can start over.
Whoops.
Level design is nothing to write home about; there are no puzzles or secret paths, and almost nothing to prevent you simply sprinting through the levels without killing a single enemy. Gorgeous, yes; interesting, no.
The story mirrors the rest of the game: shiny and outwardly polished, but lacking any solid “meat and potatoes.” Character animations are mostly good, and voice acting is decent. Darth Vader is one of the better-sounding Fake Vaders in a Star Wars game, and the rest of the acting (except Princess Leia. Some developer must have a vendetta against this character. Fat, ugly, and poorly-voiced. Moving on.) was mostly quality. Jimmy Smitts even voices his character from the prequels (poor, career-dead man…), who plays a fairly significant role in the second act.
The narrative itself, however, does not float so well; the Jedi-hunting plot seems fairly contrived, and the second act is a pointless retread of the same levels from the first half of the game. A painfully awkward, and (thankfully, really, if it would have meant more of said awkwardness) underdeveloped romance is touched upon in the final act. The ending is also difficult to swallow, and creates a slew of consistency issues with the later Star Wars canon. For the serious lore geeks, though, the plot fills in some cool details on the rise of the Empire and the formation of the Rebel Alliance.
I feel I have rambled on long enough; this brief little review has turned into a 4-page rant. The bottom line is this: Star Wars- The Force Unleashed had every opportunity to be the greatest, most important game in the long history of Star Wars games; over 7 million gamers agree, making this the best-selling Star Wars games ever.
Sadly, all of the potentially-excellent ingredients scattered throughout this tragically flawed game never manage to mesh together, resulting in an inconsistent experience that is at times entertaining, at times keyboard-smashingly frustrating, but never truly fun. It is still a worthwhile play through for hardcore Star Wars fans, and the bonus content in the Ultimate Sith Edition is a big improvement (kudos to the developers for obviously listening to the early feedback and fixing some issues.). A wide range of unlockable costumes (playing through a level as C-3PO nearly made me able to ignore all of the game’s other flaws.) and lightsabers give some replay
value, if you can trudge through the story multiple times.
But for casual gamers and anybody without an extremely high-end system, this game is better left in the yard. (…on a leash. Like, it’s The Force Unleashed… so… leave it leashed… aha. Ha. Ha…)
A bright note- Star Wars: The Force Unleashed II is due out in October, and hopefully will address many of the complaints from this game. There is still hope for a great all-Jedi, all-mayhem Star Wars game out there.
5 out of 10
Metacritic Score: 65
Operation Bullcrap- The 25th of Part. In which the Author interviewed one of God’s best friends.
This was an assignment for my Feature Writing class, to write a profile piece on an older person. I chose Dr. Fine because he is one of the most incredible people on the planet. Take his Christian Beliefs class. Now. Enroll at MNU and take it. Faster.
Dr. Larry Fine
Forty-one years. Forty-seven states. 20,000 students. 900 speaking engagements. One incredible God.
These are some of the many statistics to sum up the countless achievements of Dr. Larry Fine, a professor in the religion department at MidAmerica Nazarene University.
“I came the second year the school was open, but I still worked for them the first year in fundraising while I was finishing at seminary,” said Dr. Fine of his tenure at MidAmerica. His 41-year term of service is matched only by one other colleague, Dr. Steve Cole.
I met with Dr. Fine in his office in Smith Hall, a dimly-lit and welcoming corner office in the Religion Department. Three of the four walls are covered from floor to ceiling with books, and shelves are covered with mementos and trophies from around the world. The back wall showcases two mounted fish and a plethora of photos and other knick-knacks, including a bottle of Dr. Fine soda, a now-discontinued beverage once manufactured by Surefine. It is obvious that this is the habitat of a scholar with a great love for learning and a life full of stories.
The man himself is tall with a friendly face and a welcoming smile. He shakes my hand as I come in then pulls up a chair for himself on the other side of his desk. He says I should shut the door, because when it is open students are welcome to walk in at any time. He says he remembers having me in his Christian Beliefs class and even remembers where I sat.
Larry Fine grew up on a farm about fifteen miles southwest of Springfield, Mo. “I grew up on farm, had two creeks running through it, and I couldn’t wait to get out of there. Now I’d give anything to have that back. I had swimming holes, all the fishing in the world, all the hunting in the world. I’m an only child, so it seemed awful lonesome out there, but, oh man, what I wouldn’t give to have that back now. One day I came home, and there were red flags in the yard. I think I was a senior in high school. And about a month later, some surveyors came by, and lo and behold I-44 came through, one lane hit the house and the other hit the barn. So, I can’t go home anymore. It looks totally different now.”
Dr. Fine likes to listen to jazz while he works, particularly Miles Davis and other smooth jazz artists. “My girls accuse me of listening to elevator music,” said Fine. Pictures of Dr. Fine’s family adorn his desk. “I’ve got one wife, two daughters, and three grandchildren,” he said fondly. “Both of my daughters graduated from MNU, and both of them live, thank God, relatively close. I’ve lived all my forty years within two miles of the campus. I’m spoiled; I don’t know what’d it be like to drive downtown every day, bumper-to-bumper.”
He played basketball in high school and continued to play intramural basketball during college. “I used to challenge some of the basketball players to a game of Horse in my early days of teaching,” recalls Dr. Fine. “I could hold my own back then.”
Dr. Fine has never not been in school, he says. After graduating from high school he enrolled at Southern Nazarene University, earning his bachelor’s in 1963. He worked on the weekends at Silver Dollar City, and has the unique distinction of being the first Hatfield to ever be shot by a McCoy in the park’s famed shoot-outs. He received a Master of Divinity from Nazarene Theological Seminary and a Master of Arts from SNU, and finally received his terminal Doctorate of Divinity from Midwest Baptist Theological Seminary in 1978. During this time he was teaching at MNU and preaching every weekend at churches across the country.
All of this traveling and speaking did not diminish Dr. Fine’s dedication to teaching his students. He estimates that he has seen nearly 20,000 students come through his classes, and for a ten-year stretch every single MNU student had him for at least one class. According to Dr. Fine, the students are his favorite part of being in this community. “The biggest joy in my life is the intense friendships I’ve made with students. I get e-mail constantly from people of the past. Former students of the last forty years come by when they come to town, and that’s a very meaningful thing to me. A week doesn’t go by that I don’t hear from somebody from the past, and that I wouldn’t trade a kazillion dollars for. All the memories with students, the hours in this office, and the fun dialogs… Christian Beliefs dialogs are probably the most fun things, over the years.”
Dr. Fine learned how to teach by experience. “In my early days of teaching, I wasn’t much older than the students. I was really insecure, as a 26-year-old when I started here, without much experience. I’ve only taken two education courses in my life, and they were so boring I swore I’d never be a teacher in my life. It was a stretch doing something I didn’t want to do, I never had any intent to teach; all I wanted to do was be an evangelist in the church,” said Dr. Fine. In fact, he has been able to fulfill this dream as well every weekend for the past forty years.
In 1971, Dr. Fine took a trip to Israel and decided that it would be beneficial for students to visit the country as well. So, in 1974 he arranged the school’s first-ever overseas trip. “I took about 15 to 20 students to Israel and then ended up doing it 14 more times. I’ve done two Greek Island cruises, then we took a group of laymen and spun off of that and did an Inside Passage cruise to Alaska.”
While his career is not the one he originally would have chosen for himself, Dr. Fine has no complaints. “It’s been fun; God actually has fulfilled everything I’ve dreamed of. I wanted to travel when I was young, and God has allowed to me preach in every state but Utah, Louisiana, and West Virginia. I’ve been all over the Middle East: to Lebanon, Syria, Jordan, Israel, Egypt, the Island of Cyprus, Italy, Greece, Turkey, Germany, Austria, and England.”
Along with teaching at MidAmerica, Dr. Fine has had several other jobs in ministry and counseling. He said, “I spent five years on staff, until about a year and a half ago, at Spring Hill Grace Community; then I spent a year at West Side about six, seven years ago as preaching pastor. I spent three years at one point doing therapy at Shawnee Mission Med Center in the mental health unit, back in the eighties. I actually met two or three faculty members at that time. Mike Gough, before he came here, worked up at the Youth end.”
In the classroom, Dr Fine employs a unique method of engaging the minds of his students, helping them to answer their own questions and explore their faith in a more personal way. “I play the devil’s advocate a lot. I just have fun with it. I’m trying to figure out how to engage them in thought without offending them, and so, I do play the devil’s advocate and don’t tell them where I’m at, quite often, till I’m done. That’s probably the most fun thing I do, is teach Christian Beliefs.”
Dr. Fine has a life outside of the halls of ivy, of course. He is an avid trout fisherman, even guiding fishing trips to his favorite fishing spots. He’s also a licensed pilot, enjoying flying a small plane when he can, which is owned by some friends of his. “They’re kind enough to let me fly it as long as I buy the gas,” said Dr. Fine. But it is trout fishing that is the backdrop for one of Dr. Fine’s favorite stories. In 1959, Table Rock Lake was opened in Branson, Mo., resulting in the flooding of Lake Taneycomo (named for Taney County, Missouri), a warm-water bass lake. The cold water from Table Rock, however, lowered the water temperature and wiped out the bass; the now-coldwater lake was then restocked with trout and became a very popular destination for fisherman, Dr. Fine included.
Dr. Fine recalls, “It was 1963, I was in SNU, Bethany Nazarene at the time, and I wrote dad and said ‘Hey, let’s go trout fishing over spring break.’ So he took a week off and we went to Branson. So one day we were drifting down Lake Taneycomo, right by School of the Ozarks up on the bluff, and dad said let’s pull up on that gravel pile and have a shore lunch. So we did, and we’re sitting there. This was before Branson developed, so there was nothing anywhere, no houses or development. And I said wouldn’t it be neat if we owned this, right here? If we could build a house right here? And this was 1963.
“Then in 1985, my friend Dr. Ron Albright came up to me and he gave me this key, and he said I want you to use it. It was a key to a house on Lake Taneycomo, and I said ‘Ron, Dad and I had a shore lunch, pretty close to your house, where they use to take out gravel,’ and he said ‘Yeah, that’s the corner of my lot.’ So, for the past twenty-five years I’ve had use of that particular lot that I said ‘Wouldn’t it be neat if we had a lot right here?’ For the last 25 years, I’ve used it probably five times a year, and he won’t take any money for it. So, that was kind of a neat serendipity that happened as a result of teaching here, preaching and traveling and ministering. Of all things to give me– a place to trout fish, and not charge me. Dr. Albright has also given an Albright Scholarship to the religion department every year for ten or fifteen years.”
Dr. Fine’s lifetime of commitment to MidAmerica gives him a unique perspective on the way things have changed here; from the time when the school was a couple of buildings in a cornfield till now, he has witnessed all of the comings and goings and additions. “There are growing pains, and pains with change, but it’s all been okay. It’s been fun,” said Dr. Fine. Another unique facet are the personal relationships he has forged. He said, “The major person that really influenced me personally would be the first dean here, Dr. Metz. He and I had breakfast at least four mornings a week across the way at what used to be Pooch’s, or different places, and we argued theology every morning; he had two earned doctorates. He just passed away this last year and I miss him a lot. He was our first theology teacher and my theology teacher at Bethany. He was probably the most significant influence on me; he was my mentor.”
Dr. Fine’s years of teaching and impact on the lives of over 20,000 students have resulted in far-reaching relationships and given him many opportunities to see old friends and familiar faces. “I meet people all over the United States. It’s been funny how many times I’ve been on speaking engagements, Lord knows where, Phoenix or wherever, and somebody will holler at me, and they’ll come over, ‘Dr. Fine! Remember me?’ I had them in class and they still recognize me. It has been weird; it’s happened in several airports across the country. Having had this many people in class, and having been in so many churches in my life, one every weekend for thirty-five years, I’ve met a lot of people.” The fond memories of all of these people, and the long-lasting relationships that have been created, are a testament of the love and commitment Dr. Fine has poured into his work and students. God has worked through Dr. Larry Fine in amazing ways, and I look forward to running into him in the airport a few years down the road, when I can say, “Dr. Fine! Remember me?”
Operation Bullcrap- 24th, Part the. In which the Author Is Ethical to The Environment.
This paper was the final project for an Environmental Science class. We had to write a paper about our personal feelings regarding treatment of the environment. This is a particularly poorly-written piece. I wrote it mostly at awful times of night whilst alt-tabbing out of World of Warcraft. I know, I’m awful. Read it.
As members of the human race, and (to be, for the sake of sheer cheesiness, extremely trite and cliché) fellow members of this “spaceship Earth,” we all have a responsibility to be mindful and take care of the environment of our planet.
However, as with all things in life, a certain degree of critical thought must be applied; the loose cannon sinks many dirigibles, and in much the same way we must have a focused stance on the environment, lest we lose sight of our values and simply succumb to listless slogans and band-wagonism.
My environmental ethic is multifaceted, and must be prefaced with a bit of a definition, or perhaps a qualifier. I do not believe one can have a purely ‘environmental’ ethic, as this would result in a poorly-balanced, unlivable system that places more priority on protecting trees and shrubbery than providing for your fellow man.
A true lifestyle ethic, then, must combine elements of the ecological, theological, and sociological concerns; that is, you must think about not only the environment, but also about humanitarian issues and how your actions concerning these issues will affect your relationship with God.
I therefore suggest a holistic approach, encompassing more than simply environmental issues. However, to focus on that particular topic for a minute- as that is, after all, the purpose of this course- I believe I can boil my views on environmental stewardship down to one simple concept:
Don’t be an idiot.
It seems flippant, and it may in fact be a little ridiculous, but I mean it with all sincerity and believe it truly does well-represent how I feel. I see many people who come up with a strict system of environmental conduct that they must follow, and everybody around them must follow, or else they become a horrible person and are killing the Earth with their own two hands.
Granted, my observations may tend to color a bit to the extreme, but I am just working with what I’ve got. But, these people with very strict codes and ethics and demands generally seem to end up miserable; the point becomes protecting the environment, not keeping the Earth a great place to live. It turns into spending all your weekends making pamphlets, and throwing paint at fur coats, and stops being about going outside and taking a hike in the mountains and just realizing how awesome Creation is. Perhaps I rant; so, let me instead talk about how I feel one should relate to their environment.
This is where the “don’t be an idiot” philosophy comes into play. We should be aware of the environmental impact of our actions, and always be careful to minimize this impact. Things like using only what you need, replacing what you take, making your resources last, and sharing with those in need that which you have in abundance forms the core of my ethic.
My mother, and I’m sure nearly everybody’s mother, taught me to always be respectful of other people’s property, and to put everything back as good or better than I found it. These same simple, intuitive childhood principles can apply to an environmental ethic. We simply need to realize that the Earth and everything in it belongs to God, and that we need to respect this dominion rather than simply using the Earth as if it is our property.
I do not, however, feel that one can always be environmentally conscious, and that one should not feel guilty or be made to feel guilty if they are not always perfect. Trying to force yourself to be perfect merely results in a crushing burden of self-imposed environmental legalism, and this is no way to live. Rather, it is enough, in my opinion, to try your best, helping where you can, using less of what you can, and not feeling like you are destroying the planet single-handedly if you fail to recycle a pop can now and then.
Again, though, humanitarian concerns should, I feel, come before ecological ones. If doing something ‘environmentally beneficial’ would result in harm to human beings, than it just isn’t worth it.
The things that I feel are most important in regards to an ethic for the environment and life are sustainability, reduction, reasonability, and compassion. Sustainability, because ensuring that the things we do can continue to be done in the future is a simple way of helping the environment. Logging operations planting trees, keeping fishing levels from overtaking fish spawning, and rotating crops to prevent soil depletion are a few things that can be done to ensure a sustainable production of goods.
Sustainability can be on the consumption end as well, though. Recycling used packaging, minimizing waste by buying only what you need and by cutting back on how much you ‘need,’ and intentionally supporting goods and products that are grown sustainably.
Reduction is probably the easiest principle to enact on a day-to-day basis. As Americans, we have been brought up in a highly individualistic, consumer-driven culture that encourages us to buy more, buy bigger, and buy often. The more environmental responsible, ethical response is to buy just what you need and make it last as long as possible, and when you are finished either recycle it, pass it on, or if possible repurpose it into something else. The changing cultural stance on this issue is reflected in everyday manufactured goods; I can go to antique shops and find tools, furniture, decorations, and other goods that somebody’s grandmother probably kept for decades, almost all of which are still in some form of workable condition. On the other hand, I would be hard-pressed to find anything more than five years old in the average American home today (unless it was bought at an antique store for it cutesy, kitcsch value). Or, to use a more specific example: I can find hand-cranked coffee grinders, some from as early as the 1920’s, at nearly any antique store, flea market, or on eBay. Almost all are still in great condition, or in need of very simple, inexpensive repair, and grind coffee as well as ever. However, I guarantee you will not find a listing on eBay for a ‘Great 1990’s era Bosch Electric Coffee Grinder!!!!!!!!” now or ever. The reasons are simple. First, products are no longer made to last. Consumers have been carefully trained to throw away a product and replace it with a brand-new version at the first sign of trouble, so the shorter the manufacturer can make a product’s lifecycle, the faster they will sell new units. Second, people do not treat their property very well anymore.
In corollary to the first reason, people know it’s just simpler to go buy replacement goods rather than caring for the things they are blessed with. As such, toys break, appliances fail, computers go on the fritz; My grandmother meticulously cleans, maintains, and polishes all of her kitchen appliances and household items after every use. By doing this, she has gone years without buying new things. If American culture could begin doing this, in even a very small degree, we could vastly reduce the sheer volume of Stuff we consume on an annual basis, thus saving ourselves ridiculous amounts of money and the environment all of that pollution, mining, and logging used to generate the now unpurchased Stuff.
Reasonability is fairly self-explanatory and simplistic. It ties in neatly to the concept of not being an idiot; if three people from Location A are all going to Location B, they shouldn’t take separate cars. Taking one car is not only cheaper for each of them, but saves the environment a little bit. If you need some coffee to last you a week, buy a small bag of bulk coffee, not a four-gallon jug of coffee that will go stale before you even finish brewing the first cup. Again, you not only save money, you reward yourself with much, much better-tasting coffee, and discourage roasters from producing so much excess product that simply goes to waste. And finally, the simplest part of Reasonability is what you do when you are done with your Stuff. Recycle things like paper, plastic, and metal; compost any organic materials and use them to make your grass greener without toxic additives. It takes next to no effort at all, but is incredibly beneficial for the world at large.
Finally, and most importantly, Compassion. If you live in the United States of America, you are wealthy. Period. You can afford to help people. I grow so tired of hearing college students talk about how broke they are, as they text their friends on their iPhone and eat a bag of chips and drive to chapel in their mom’s Volvo. If each person would understand that they are neither the only nor the most important person on the planet, then taking better care of our environment and our society would be so much easier. Taking care of your environment is the right thing to do in much the same way as taking care of your fellow man. If that $100 per month iPhone were replaced with a cheaper model, easily available for $30 per month, than you immediately have $70 each and every month to just give away. You were happily handing it over to Sprint, so why not to Sam, sleeping in a box on the corner? Do you really need a phone with texting, web, apps, chat, games, and a camera? Do you really, if you are totally honest with yourself, need a phone at all? Would you miss that iPhone, when you feel the incredible joy of giving freely in love to someone in need?
The answer is no. Discovering compassion is one of the best ways to realize that you must take care of everything God has created, especially his children; and one way to help them is to alter your lifestyle in small little ways that will make their lives better- by living less extravagantly, so you can afford to share more… and help the environment while you’re at it.
So, to sum up, my environmental ethic centers on not being an idiot. If an action you are considering is something an idiot would do, you should not do that thing. Strive to be as sensible as you can be, avoid excessive driving, turn off lights you’re not using, that sort of thing. But don’t feel too bad if you can’t be a total eco-saint. That isn’t the goal; the real goal is helping people, and while many times being ecological is also humanitarian (and vice versa), the real focus should be on changing people’s lives and helping them to be happy, fulfilled, and in relationship with God.
This was an OpEd published in the October issue of MidAmerica Nazarene University’s student newspaper, after the college cafeteria got rid of the trays to save money and water and stuff. Everybody complained so I wrote this. I actually like this one.
Change is a part of life. This is a mantra we have all heard dozens, if not hundreds, of times throughout our lives. Things change; when they do, you make the best of it and deal.
Sadly this is not the action many of our fellow students are choosing following some recent changes to our campus; I refer, of course, to the removal of trays from Campus Center.
I cannot even count how many times I have heard people in line gripe about needing a tray, or people in class complain about how they now need to make multiple trips to get all their food, or sitting at a table and whining that it now takes too long to get food and they are going to be late to class.
My response to the aforementioned grousers is, first, to ask “How old are you?” You are an adult, whether you feel like acting like it or not. Part of being an adult is developing the maturity to accept a changing environment and not complain about it incessantly like a child.
Second, how many trips do you really think you need to make? Nobody could accuse me of being a finicky eater, and one plate is more than enough for my needs. Many people overestimate how much food they will want when they come to Campus Center; you’re hungry, so you grab a tray and load it up. But your eyes were bigger than the proverbial stomach, and you end up throwing most of it away.
We’ve all seen the person who puts three plates on a tray and loads them all up with spaghetti, emptying half of the pan for their own consumption and disposal; this is one of the many problems addressed by removing trays. You are now forced, whether you like it or not, to take a more modest portion and leave more for the people behind you.
This leads to my next point. Taking out trays has actually sped up the lines. People aren’t getting as much food, so each person takes less time to move through, and subsequently the food doesn’t run out as quickly, meaning less time waiting for somebody to bring out a replacement.
When it all boils down, the root of all these complaints is selfishness; you want more food, you want it now, and you’re too lazy to have to stand up to go get it.
So I earnestly ask that people stop complaining about the trays. It’s immature and annoying, so grow up or shut up. The trays are not coming back; the financial savings alone are too great, especially coupled with the environmental benefits, to bring them back merely to satisfy some impatient and lazy grumblings.
I suppose the final note is this: don’t complain. Complaining accomplishes nothing; in fact, the Israelites were made to wander in the wilderness and blocked from the promised land for their incessant grumbling. Don’t be blocked from the food bar. Just stop complaining already.
Operation Bullcrap- Part the 22nd. In which the Author defends the presence of Violence in Video games. Sue me.
This was written for a Human Growth and Development class. The topic was assigned, and I chose the position because it wasn’t the one beaten to death. Enjoy.
Running head: Content Analysis of Children’s Media
Content Analysis of Children’s Media: Video Games
Aaron Tank
MidAmerica Nazarene University
Abstract
Video games are a controversial topic in children’s development; the concept most focus on is that of the effect of game violence. However, a wide variety of topics have been researched such as health benefits for obese children, autistic children, and children preparing for surgery; also, research has been performed on underlying causes and meanings of video game ‘addictions.’ This paper will briefly go over these topics and attempt to summarize them and help the reader understand how video games relate to child development, and be able to take action regarding children’s video game usage from an informed standpoint.
Content Analysis of Children’s Media: Video Games
One of the most ubiquitous pastimes of the modern American youth is the video game. Whether played on consoles, hand-held devices, or the computer, almost every child has played some form of video game in their lives. However, what are children exposed to in these games, and how can that affect their development? In this paper we will look at research into video game addiction and violence in video games, as well as some of the benefits and therapeutic uses of games.
Addiction
Like any entertainment, there is a risk of becoming addicted to video games. Wan and Chiou performed a study of approx. 1500 Taiwanese students who played MMORPG’s (games such as World of Warcraft where players interact with many others in a massive virtual world), and examined what factors motivated the players to keep playing, and possibly become addicted. They broke down the motivators into two categories: extrinsic awards– such as in-game wealth, power, and status– and intrinsic awards such as exploration, curiosity, and companionship. (Wan and Chiou, 2007) This information can be very helpful to parents. Instead of berating a child’s apparent ‘video game addiction,’ it can be useful to understand what needs the child is attempting to satisfy with the game, and see if there is anything that can be done at home to help improve those areas.
While it is important to note that the AMA does not recognize ‘video game addiction’ as an actual psychological disorder, (Fritz 2007) it is still something that must be thought about. According to a survey of 7000 gamers performed by Grusser, Thalemann, and Griffiths, nearly 12 percent of those surveyed fulfilled criteria for pathological behavior as described by the World Health Organization; however only 1.8% demonstrated increased aggression (Grüsser, Thalemann, Griffiths 2007).
Violence
Next, we will look at one of the most-mentioned topics when video games are discussed in the media: that of violence and how it affects those who play games. Studies showing a ‘definitive link’ between games and youth violence are often mentioned in the press and in the Senate; however, according to Porter and Starcevic, it is extremely difficult to draw a conclusive, causative link, as to date most studies of video game violence have yielded only correlational findings, and only one longitudinal study has been performed which found any link between video games and violence, and in this study participants were exposed to other violent media as well so a clear link is difficult (Porter, Starcevic 2007).
This is not to say that video games have effect on a child’s behavior. It is important for parents to be mindful of what their kids are exposed to, and this is the reason for the video game rating system. A panel study was conducted by Drs. Walsh and Gentile which found that while parents almost always agreed with a rating stating a game was inappropriate for children; however, there was a certain amount of dissent with games deem appropriate for children. Most of the dissent was on games marketed at adolescents. (Walsh, Gentile 2001) For this reason, it is very important that parents are actively involved in monitoring and understanding the games their children buy rather than simply trusting a basic rating on the box.
Benefits
While video games do receive a huge amount of negative criticism, there a quite a few benefits as well. Video games have begun to gain popularity in therapeutic applications, and have also been regarded as a way to get overweight children active with movement games such as Dance Dance Revolution.
A study was performed to see if video games could be used to enhance a player’s skill in a real-world task. Participants were asked to play a golf game, and some were told to concentrate on improving their skill at putting. The study found that those with an interest in golf and who were told to work on the putting showed a noticeable improvement in their ability to control their putting force (Fery, Ponserre 2001). This demonstrates the potential for games to be used in a rehabilitation context or for motor training.
Furthermore, games have been shown to be excellent health education tools for children suffering from chronic pediatric diseases. A study by Dr. Debra Lieberman at the University of California, Santa Barbara, was done involving clinical trials of three health-centered video games. Children take the role of a character with a chronic health condition such as asthma, and are responsible for ensuring that the character receives their medication and receives proper care during the course of the game. The study found that for children exposed to these games, urgent-care and emergency hospital visits dropped as much as 77%, and the children were able to demonstrate more knowledge and self-efficacy in handling their health issues (Lieberman 2001).
A similar program was deployed at the Assaf Harofe Medical Center in Israel, which found that children awaiting surgery or suffering from chronic disease and given a computer-game-based preparatory system reported less anxiety and more efficacy and knowledge of their procedures than their peers who were given the standard material such as lectures, pamphlets, etc (Rasin, Gutman, Silner, 2004).
These findings are very significant for the way children are taught and raised today. The modern child is exposed to vastly more electronic media than their parents at the same age, and they are therefore usually much more comfortable with learning from an electronic source. Keeping this in mind can greatly increase the efficiency and effectiveness of teaching and skill-building.
Conclusion
It must be understood that video games, like any form of entertainment, can be taken too far and become problematic. Over-use of video games can lead to obesity, lethargy, and poor social skills. However, as with any form of entertainment, there are benefits as well. Games can teach skills, enhance self-confidence, and expose players to new areas of interest. The most important thing for a parent to remember is to be involved; don’t expect a game to raise your child, and don’t blindly trust the rating on the box. Participate in your child’s game-playing and you can ensure they are only being exposed to content that is appropriate.
References
Fery, Y., & Ponserre, S. (2001, October 10). Enhancing the control of force in putting by video game training. Ergonomics, 44(12), 1025-1037. Retrieved October 21, 2008, from CINAHL with Full Text database.
Fritz, Gregory K. (editor). AMA does not endorse video game addiction. (2007, September). Brown University Child & Adolescent Behavior Letter, Retrieved November 7, 2008, from Academic Search Complete database.
Grüsser, S., Thalemann, R., & Griffiths, M. (2007, April). Excessive computer game playing: evidence for addiction and aggression?. Cyberpsychology & Behavior: The Impact Of The Internet, Multimedia And Virtual Reality On Behavior And Society, 10(2), 290-292. Retrieved November 7, 2008, from MEDLINE with Full Text database.
Lieberman, D. (2001). Management of chronic pediatric diseases with interactive health games: theory and research findings. Journal of Ambulatory Care Management, 24(1), 26-38. Retrieved October 21, 2008, from CINAHL with Full Text database.
Porter, G., & Starcevic, V. (2007, October). Are violent video games harmful?. Australasian Psychiatry, 15(5), 422-426. Retrieved November 7, 2008, from CINAHL with Full Text database.
Rassin, M., Gutman, Y., & Silner, D. (2004, December). Developing a computer game to prepare children for surgery. AORN Journal, 80(6), 1095. Retrieved October 21, 2008, from CINAHL with Full Text database.
Walsh, D., & Gentile, D. (2001, June). A validity test of movie, television, and video-game ratings. Pediatrics, 107(6), 1302-1308. Retrieved November 7, 2008, from CINAHL with Full Text database.
Wan, C., & Chiou, W. (2007, March). The motivations of adolescents who are addicted to online games: a cognitive perspective. Adolescence, 42(165), 179-197. Retrieved October 21, 2008, from CINAHL with Full Text database.
I took an Adult Psychology course as part of my Psychology minor, and our final research paper involved applying what we had learned to an interview with an elderly family member and I chose my 80-year-old grandma in Wisconsin. It features the most indecipherable comment on a paper I have ever received from a prof, which took me an entire summer to decipher. It looked like ___—///// and turned out to say ‘very good discussion.’ Anywho. Enjoy.
Running head: APPLICATION OF AGING AND DEVLOPMENT
Interview and Application of Development and Aging Information
Aaron Tank
Adult Psychology
Prof. Earl Bland
April 18, 2009
Abstract
The author conducted an interview with his 84-year-old grandmother, Wisconsin native Carol Tank, to gain some personal insight into the processes and challenges of aging. Topics covered included income, travel, medical costs, and physical issues such as mobility. These topics were examined in relation to the author’s own life and the way these insights related to the way he would approach his own aging process. It was realized that by understanding the challenges and fears of growing old ahead of time one can be more thoroughly prepared and approach old age with a perspective that allows one to fully enjoy the benefits and potentials of old age, rather than being mired in an endless sea of worries and losses.
Interview and Application of Development and Aging Information
Introduction
For this paper, I interviewed my 84-year-old Grandma Tank about some of the difficulties and experiences of aging and growing old. We discussed several topics, such as travel, money, health care, and physical stamina issues; I will discuss each one in detail, and compare her experiences to the findings of research studies. Finally, I will discuss how I can use the information I have gathered from my grandma and the research to help prepare for my own old age and enable myself to be better adapt to any similar changes and difficulties I will encounter. Growing older involves a great many difficult and frustrating challenges, and information is one of the best ways to be prepared for these challenges.
Interview
I also tried to interview my 72-year-old grandpa, but he told me that in order for him to be eligible for the topic of this paper, I’ll have to call him back in twenty-five years. So, I am therefore limited to the interview with my grandma (on my father’s side); but that’s okay.
My grandma was born Carol Kupsh in 1926, the daughter of a factory-worker in rural Wisconsin, one of six children growing up during the Great Depression. When she was 8, her father purchased his own cheese factory, gas station and convenience store to supplement the family’s income; to provide an example of the family’s difficult times, she tells a story about a time when one of the family’s dogs was hit by a car on the highway. Her pragmatic little brother mourned his passing by asking, “Can’t we scrape the fur off and make sausage out of him?”
She was divorced from her husband of 37 years, Max, in 1984 after having five children. One of her daughters, Maxine, born in 1953, had Downs syndrome and lived with Carol until she died of complications of a stroke and Alzheimer’s in 2002; she has lived on her own ever since, recently moving out of the home she’d lived in since the 1950’s to take an apartment in a complex geared towards independent “young-at-hearts.”
With that said to provide some background information, we can now move on to the information we discussed in the interview.
Challenge #1- Travel
My grandma is a very tough and independent lady; perhaps as a result of her divorce and spending such a long time on her own and caring for an adult child requiring constant care and attention. She is an avid reader, and also an avid world traveler; she has gone on multiple tours of Europe with her sisters, most recently when she was 75. However, she is now nearly a decade older, and while her love for travel is unabated she no longer feels able to do so. As she says with a smile, “I’m an old lady now; I can’t get around like I used to.”
It is common for people to find it quaint or humourous to hear about an old lady traveling the world more-or-less on her own, especially with pop-culture figures such as Estelle Winslow, the motorcycle-riding, skydiving grandma from Family Matters, in the pop-culture consciousness; however, it is actually not as uncommon as it would seem. According to the German Institute of Tourism, seventy-six percent of those in their mid-fifties and forty-three percent of those aged 79 are still traveling out of the country annually. One suggested reason for this large percentage is that the newly-retired are adjusting to their newfound free time, and one way to compensate for the unfamiliar sensation of not working is to simply travel as much as possible, spending time away from home to distract from the awkwardness of retirement. (“Old? Me?,” 2004) This reasoning would seem to hold up with what my grandma has experienced; she worked for many years at a small, local laundromat and has said she misses the constant interaction with friends and customers; this could be a contributing factor to her enjoyment of travel as it gives her some time to spend with friends.
Challenge #2- Decreased Income
The next thing my grandma covered was the problem of her income; she has been single for nearly thirty years and so has been accustomed to surviving on a very limited, single-income means; however, she has stopped working in the last few years and has been living solely on Social Security and Medicare. Her youngest sister sends her some money now and then, instructing her that “This money is for you, you’re not allowed to save it, you have to spend it to do something fun for yourself.” She said that that is a very nice thing for her, as apart from that she must be very frugal to cover her expenses such as rent, groceries, and other sundries while also saving up for emergencies.
In fact, in order to save some money she recently moved out of the house she has lived in for the last several decades to move into a small, comfortable apartment in West Bend that she can afford more easily; with the removal of various household upkeep costs and the smaller space to maintain and clean, she is able to live more comfortably and spend less money overall, while also living in a community with many other people of her approximate age and social status, giving her access to a viable and enjoyable social setting; however, she did say, “I’m still not old enough to join the old ladies for bingo night.”
The financial concerns my grandma Carol faces are not uncommon for the elderly; many people, especially divorcees and those who were not life-long workers, find themselves in a difficult fixed-income situation where they must rely on government support in order to survive, and there is little wiggle room for waste; according to the Economist, “the average pensioner typically receives only 45% of the income he (or she) earned before retirement (“Enough to live,” 2004).” It is recommended that a retirement plan consist of a three-legged stool made up of social security benefits, one’s employee pension/retirement benefits, and personal savings, and most Americans do successfully meet this goal and are to able to retire with sufficient savings to be comfortable (Scholz 2006).
However, this situation does not apply to all older people; if they have gone through a divorce, lost their spouse, or have never married, 40% of elderly women rely solely on their Social Security checks (O’Shaughnessy, 2008) My grandma was wise enough to save money away and so with her benefits and savings she is able to live very comfortably within her means; however for some this fixed-income status, with no option to simply work some overtime to pay off a sudden bill, can be a terrifying trap– a single large medical bill or lingering credit card debt can be enough to force someone out of retirement to cover these expenses (Dinnen, 2004).
Furthermore, the formula used to determine how much a senior will get from Social Security assumes that they only need 92% of the income of younger adults (O’Shaughnessy, 2008), and with the current rates of inflation and increasing cost of all goods, this figure has been rapidly out-dated, but is still the one in use. Also, social security and Medicare costs are expected to increase at a steady rate over the next few years, until by 2040 the costs of the two programs will be a full 15% of our country’s GDP (Browning, 2008), meaning much higher costs to taxpayers and seniors. And with better than a quarter of the average Social Security check going into Medicare payments already (O’Shaughnessy, 2008), these additional costs can become a serious problem.
The picture is not totally bleak, of course; as was discussed in a class lecture, the majority of the elderly are financially secure, with only a 10.2% poverty rate as of the 2003 census.
Challenge #3- Medical/Emotional Support
The next challenge my grandma talked to me about was securing medical support; she said that as an older woman, the security of knowing she would be taken care of if she becomes ill is very important. Living on a fixed income, a sudden illness could easily wipe out her savings and require the majority of her monthly income to pay any expenses. Currently, however, most of her medications are covered by Medicare, leaving her with little out-of-pocket expense in that arena.
She has been well cared-for; for many years she has been to the same dentist, and he has allowed her to make payments of whatever size she can whenever she is able, understanding her limitations with money. In fact, to save money, she recently had all of her teeth removed to save on the dental costs. The care was becoming increasingly expensive and she had begun to lose some of her teeth, so her dentist suggested having her teeth removed outright and switching to dentures, preventing even further pain and cost.
She also mentioned how, especially in the years right after Maxine– her daughter who lived with Downs syndrome for 49 years– had died, she required a lot of both emotional and financial support. “I had to stay busy and keep on top of things, even when I didn’t feel like taking care of myself.” Her daughters, Marsha and Maria, were there to care for her and ensure that she was in good shape during this difficult time by visiting her frequently and helping her to meet bills, finish chores, and simply provide companionship and comfort in that difficult time—for which my grandma was very, very grateful and still is.
As previously mentioned, Medicare costs are increasing. A class lecture mentioned that the average senior citizen spends 19% of their income on health care; however, the savings to seniors are enormous and much-appreciated. Ninety-two percent of adults report that they are satisfied with their Medicare coverage (“Adults Satisfied,” 2009); furthermore, enrollees in Medicare are almost three times as likely to rate their coverage as “Excellent” than their peers enrolled in an employer-sponsored plan through a private company (Mahon, 2002).
Also, my grandma pointed out about her daughters helping her through a tough time. Class discussion mentioned the positive and negative effects of co-residence with one’s children; there is an increased chance for generativity, as one can feel a closer relationship and chance to take part in the lives of further generations. However, the loss of independence can be an important concern as well.
Research has been done, however, to show that a social support group consisting of one’s family and friends is a powerful force for helping in one’s day-to-day functions. A study found that a strong social support group increased the self-efficacy and performance of those dealing with a high degree of stressors by an average of 8%; the effect of the support was greater for those under higher degrees of stress (Rees, Freeman, 2009)
Challenge #4- Physical Stamina and Mobility
My grandma, as I mentioned towards the beginning of the paper, could easily be described as ‘feisty.’ She traveled the world into her late 70’s, and still travels the country and enjoys getting out and about as much as she can. However, she does admit that age is catching up with her. A lifetime of little complaints has slowly taken its toll, resulting in a decline of the amount of mobility and stamina she is able to access.
She suffered a torn rotator cuff during her last trip to Europe when she fell from a trolley, and still suffers persistent shoulder pain and is unable to raise her arm above her head. This affects her day-to-day life because she must keep her house organized and items must be stored lower down, so that she can reach them without hurting herself. Her life also involves a certain amount of just day-to-day stiffness and discomfort. “I used to work like a horse all the time, but now I take it slow, and can pretty much tell in the mornings if it’s a day to go out or just stay in and rest based on how I feel.”
Another large part of her mobility is driving; she has only learned to drive recently, and must choose very carefully when to drive or not depending on weather, traffic, etc: “It’s stressful enough for me as it is, without having to worry about all that extra Stuff.” She also must plan her trips carefully so that she can avoid the freeways as much as possible, preferring to stick to slower surface streets and avoid the stress and challenge of the highway.
However, she is still able to get out and about—after her oldest sister passed away last year she traveled to Chicago to help her care-dependent nephew move—but has said that travel has lost some of it’s allure. “It’s a lot of stress and difficulty, and I think I’m at the stage of my life where I would prefer to spend the day reading a good book rather than dealing with all of that.”
As discussed in class, growing old involves a number of difficult transitions; loss often seems to be the closest companion to the aging soul. The loss of the basic freedom of mobility and physical dependence, and even of one’s very body, is a disheartening and potentially crushing thing to deal with.
Transportation is a significant worry for many senior citizens; 82% of Americans over 65 say that they worry about being ‘stranded’ when they can no longer drive (Doulin, 2006), and many are forced to rely on public transit or getting a ride from a friend or relative. As many as 5% of drivers over 70 give up their licenses voluntarily each year (Doulin, 2006) for a wide variety of reasons, however most relate to health concerns presenting hazards to other drivers. According to one elderly driver who yielded his license, “It is all about being real with yourself, and asking yourself if you can handle the responsibility of operating a vehicle in your present state of mind and health.” (Middlebrooks, 2007)
There are more limitations to mobility than transport; physical aches and pains, as well as the reduced stamina that comes with old age, are another part of the process. An estimated 21 percent of older Americans are living with arthritis, and that number is expected to increase by 40% by 2030 (Shedden, 2008). This sort of pain makes life much more complicated than many are used to, though simple lifestyle changes and exercise can help minimize these difficulties (McCarthy, 2000).
Self-Application
I was able to learn a lot from this interview about what I can expect for myself as I begin to grow old. My grandma has always been a very important person to me, and has influenced my life in many ways throughout my life; in fact, we are very much alike in a lot of ways. We both love reading more than almost anything, although she will say ‘Life is too short to read a bad book, and there’s too many good books to waste time reading any of them more than once,” whereas I have to complete any book I start no matter how horrid and revisit my favorites time and again. But I digress.
We both loves books, travel, spending time with our families, and love to just take it easy and enjoy life in a quiet, introverted way. I found it interesting that my 16-PF personality profile reflected this fairly accurately, saying that I am more abstracted (‘more’ as in a 10 on Abstractedness) and enjoy being able to spend time on own (9 on Privateness and 2 on Social Boldness).
I think that one struggle I will face as I grow older will be the loss of independence; I am very solo-oriented, and don’t like having to rely on others for things, so needing to always ask somebody else for a ride or not being able to travel as much as I’d like could easily be challenges for me.
I feel that my grandmother has accepted her old age with integrity, as defined in Erikson’s life stages. She is not in denial of her age, but is rather embracing it as an opportunity to slow down and enjoy life and read some books. While she certainly has disappointments such as her divorce and painful memories such as the loss of her daughter, she does not allow those to hinder her life but rather integrates them into a healthy viewpoint on life, using the perspectives such events have given her to evaluate and understand her life’s purpose.
I feel that I will be able to also reach my old age on the side of Integrity, but I also believe it will be a struggle; according to my 16-PF I am a very untrusting, highly anxious and somewhat tense individual who is ‘very likely to take things personally’ and let failures and disappointments bother me for a long time. I also know that I am very slow to accept people into my trust, which could lead to challenges later in life as I encounter life events that will require me to seek the help of others. With that said, I should be mindful for the onset of Despair so that I can re-evaluate my life process and work to become a more useful older person.
I will also have to be even more mindful of financial issues than my grandma. She has had to spend her entire life being careful with her money, and this skill has enabled her to confront the financial challenges inherent to a fixed income with relative ease; however, by the time I reach old age there will be one major hurdle that I will have to encounter which will greatly impact my future: the depletion of Social Security and Medicare. The current depletion dates for both are 2041 and 2019 respectively (Browning, 2008); what this means for me is that by the time I am 31 Medicare will no longer be available and Social Security will be gone before I reach my mid-50’s. The loss of these critical financial support systems means I must be prepared to rely much more heavily on my own financial considerations such as savings, stocks, and pension to survive post-retirement.
And finally, I believe that understanding some of the difficulties my grandma faces with pain and mobility issues will allow me to be better prepared for them in my own life; I already deal with them to an extent at present. I suffer from chronic back and joint pain due in part to an injury in elementary school, and the pain has grown progressively worse over the last several years, to the point where I am already using a cane to get around– at the age of 21. I have often thought to myself that if I am moving like an old man at my age, what sort of limitations am I looking at forty years down the road? It’s something that has caused me a deal of concern, but I believe that understanding these future limitations now will help me handle them when they do arrive; both psychologically by being prepared for what may happen, and physically by beginning now to exercise and prolong my health as long as possible.
As indicated by my personality profile, I am an extremely abstract thinker and tend to be disordered; therefore I am not good at details and looking at a situation in concrete terms, tending rather to examine it in a sort of generic ‘thingness.’ In that way also this interview has helped me, by providing a look at details that I otherwise would not have ever considered until they were right upon me.
Conclusion
In summary, from the interview with my Grandma Carol I was able to gain a clear and personal understanding of the changes and challenges that old age presents; everything from the expected physical problems to some less-obvious issues such as diminished independence, to even more esoteric details such as the amount of time one is able to spend with one’s children at that age. Old age is inescapable, but the way that we are prepared to approach it and the mindset that we have will determine whether old age is a nightmarish prison, or just another stage of life full of opportunities, good books, and tuna sandwiches.
Bibliography
Adults satisfied with Medicare. (2009, February). Journal of Gerontological Nursing, Retrieved April 22, 2009, from CINAHL with Full Text database.
Browning, E. (2008, Summer2008). The Anatomy of Social Security and Medicare. Independent Review, 13(1), 5-27. Retrieved April 21, 2009, from Academic Search Complete database.
Dinnen, S. (2004, July 26). Elderly parent’s fixed income leaves few solutions to pay off debt. Christian Science Monitor, 96(168), 16. Retrieved April 21, 2009, from Academic Search Complete database.
Doulin, T. (2006, July 13). Options limited for senior citizens who can’t drive: Demand expected to rise in future as population ages. Columbus Dispatch, The (OH), Retrieved April 22, 2009, from Newspaper Source database.
Enough to live on. (2004, March 27). Economist, Retrieved April 21, 2009, from Academic Search Complete database.
Mahon, Mary (2002, October 9). Survey: Medicare Beneficiaries Report Greater Satisfaction With Insurance, Better Access To Care Than Enrollees In Employer-Sponsored Plans. Retrieved April 22, 2009, from The Commonwealth Fund Web site: http://www.commonwealthfund.org/Content/News/News-Releases/2002/Oct/Survey–Medicare-Beneficiaries-Report-Greater-Satisfaction-With-Insurance–Better-Access-To-Care-Tha.aspx
McCarthy, S. (2000, November). you don’t have TO GROW OLD. Health, 14(9), 97. Retrieved April 19, 2009, from Academic Search Complete database.
Middlebrooks, J. Rica (2007, January 2). Too Old to Drive? Does Giving Up Our Driver’s License Means Relinquishing Freedom?. Retrieved April 22, 2009, from Associated Content Web site: http://www.associatedcontent.com/article/123748/too_old_to_drive_does_giving_up_our_pg3.html?cat=12
Old? Me?. (2004, March 27). Economist, Retrieved April 20, 2009, from Academic Search Complete database.
O’Shaughnessy, L. (n.d.). Rising prices hammer seniors on fixed incomes. USA Today, Retrieved April 21, 2009, from Academic Search Complete database.
Rees, T., & Freeman, P. (2009, February). SOCIAL SUPPORT MODERATES THE RELATIONSHIP BETWEEN STRESSORS AND TASK PERFORMANCE THROUGH SELF-EFFICACY. Journal of Social & Clinical Psychology, 28(2), 244-263. Retrieved April 22, 2009, from Academic Search Complete database.
Scholz, J., Seshadri, A., & Khitatrakun, S. (2006, August). Are Americans Saving Optimally for Retirement?. Journal of Political Economy, 114(4), 607-643. Retrieved April 21, 2009, from SocINDEX with Full Text database.
Shedden, M. (2008, April 4). Aging Boomers Find Arthritis Is A Real Pain. Tampa Tribune (FL), Retrieved April 22, 2009, from Newspaper Source database.
Operation Bullcrap- Part the 20th. In which our Author Celebrates his Vast Amount of Bullcrap by Sharing a Research Paper.
Hooray, 20 piles of steaming bullcrap! To celebrate, I am giving you my final research paper for Organizational Communication, a class about how businesses communicate. I slept a lot in it.
Running head: ANALYSIS OF management styles
Case Study: An Analysis of Management Styles in an Independent Grocery Store
Aaron Tank
Organizational Communication
Dr. Cindy Peterson
December 2, 2008
Abstract
In this paper, the management styles of a small independent grocery store are analyzed. The issues and problems are critiqued, and the good points examined. Alternate management styles are suggested and the benefits of each compared to the current situation, and finally a hypothetical situation is examined where the proposed changes have been affected, and we analyze the effectiveness of a new managerial style.
Case Study: An Analysis of Management Styles in an Independent Grocery Store
Introduction
One of the staples of the American business landscape is the grocery store. Everybody needs to eat; somebody needs to provide this food; thus, the grocer has been a key member of every village, town, city, and hamlet for as long as food has been sold. Naturally, with the ever-increasing size and demands of modern society, the grocery store has had to transform to meet those needs. Small independent grocers have the most difficulty keeping up; in the last year, independent grocers have had an increasingly hard time keeping up: a survey of shoppers in Indianapolis found that only five percent preferred shopping at a local grocer over a major chain like Kroger or Dillon’s (Knight 2001). This has resulted in changes to the types of employee hired, the sort of products offered, and other services that must be offered. However, in this ever-changing landscape, what has become of the employee? Often concern for the employee is lost in the face of maintaining a profit margin.
In this paper, we will examine one grocery store in particular: the Ottawa Country Mart in Ottawa, KS. Country Mart has a management approach that consists mostly of an application of the machine metaphor and classical management styles. Employees are treated very poorly, and the managers generally treat employees with the understanding that if the employee is not satisfied, they can be easily replaced. In this paper, I am going to further analyze some of the problems with Country Mart’s managerial approach, and suggest some ways that they can reinvent their structure to both improve employee satisfaction, and the store’s overall performance.
Analysis
As stated, Country Mart uses the machine metaphor of organizing, which emphasizes the aspects of standardization, specialization, replacability, and reliability (Miller 2006). According to this theory, like a machine, each part or employee is good for exactly one task, and is trained to do that one task as best they possibly can. If any part/employee becomes fatigued, ineffective, or breaks and goes on a rampage, that part and any affected parts are easily replaced via a standardized training system. Further, as a machine is expected to yield the same results every time the button is pressed or a lever is pulled, employees of an organization using the mechanistic organization style are expected to perform as expected with no room for personal preference, style, or creativity. (pg. 5) This system is apparent at Country Mart in that employees are given one of three basic jobs—sacker, checker, or stocker—and expected to perform this job for the duration of their employment. Occasionally certain employees will be trained in multiple positions so they can fill in as needed in case the usual worker is sick or quits unexpectedly, or if the overnight stockers decide to not come to work.
Another trait of Country Mart’s management is their management style, which can be classified as the Classical style. Proposed by Henri Fayol in his 1949 book General and Industrial Management, this management style provides five elements for managers to be concerned with: planning, organizing, command, coordination, and control (Fayol 1949), and also provided a series of principles for smooth operation of a business. So, how does Country Mart fall under Classical theory? To begin with, there is a very strict separation of levels of management in both a literal and structural sense, in keeping with Fayol’s scalar chain wherein a strict vertical hierarchy is maintained with very little horizontal communication; for instance, if the cashiers have a question for the produce department, it is difficult to simply contact the produce department; rather the manager is contacted, who calls the produce department and gets the needed information. This exemplifies restriction of horizontal communication, or communication across departments. Vertical communication is also very difficult; the stores organization can be broken down into three main levels: floor workers, booth managers, and upper management. The floor workers are the cashiers, stockers, sackers, and bakery employees; the booth managers are the low-level supervisors who run the customer service booth and provide immediate oversight of the floor employees. Finally, the upper management consists of the owners, human resources, payroll, and associated staff. These people are located on an upper floor accessible only to the booth managers, so if a floor employee has a question or concern for upper management it must first be passed through the booth managers, constricting vertical communication to a hierarchy that must be maintained.
Employees are seen as standardized, highly replaceable, and little more than parts of the process (Miller 5), and this view is made apparent to the employees by the treatment received from upper management, particularly as regards scheduling: an employee’s preference for their work schedule is not taken into preference when building the weekly schedule, as the managers are aware if an employee is unhappy and quits, that employee can be replaced very rapidly from a queue of applications kept on hand. Also, employees are discouraged from going more than a foot or two from their stations at any time, no matter how busy the store may be at the time; this in keeping with Fayol’s principle of order.
Now, this is not to say that Country Mart is a suffering, poorly-performing store; in the last decade they have seen a marked increase in profit and community presence due in large part to reforms put in place by management including a total remodel and update and new customer incentive programs. However, amongst all these additions, the employee seems to have been forgotten. Management practices remain unchanged through the life of the store; employees are viewed the same way as they ever have.
How important is it to maintain a high level of happiness and job satisfaction with your employees? Very, according to a vast amount of research in recent years. Mike Jannini, the Executive Vice President of Marriott International, has said “Take great care of your employees and they will take great care of your customers.” (Carey 2008) According to the W.P. Carey School of Business, “employees are brand ambassadors, embodying the spirit of the company rather than its functions.” (Carey 2008)
However, at present Country Mart employees are not particularly exemplary in this regard, and it is largely due to the managerial environment: neither incentives nor punishments are provided for work quality, so employees have no compulsion to do a good job, because they can do the ‘bare minimum’ required and suffer no consequences. This results in apathetic performance from the majority of the employees, and hastens burnout from hard-working employees who see they are rewarded no differently than the ‘slackers’ who do poor work. Further, employees are, in general, treated with disdain or at least apathy by management, further reducing incentive to do a good job.
Prescription
Tom Egelhoff, of Smalltownmarketing.com, is an expert at what it takes to operate a business in the unique market that is a small town. In small towns, customers enjoy being able to recognize “their employees” and build a rapport with them; they will also remember which employees have been difficult, and may stop coming to the store at all after a bad experience. For this reason, it is critical to reduce turnover and keep retention as high as possible, while helping employees maintain a level of satisfaction that enables them to do their jobs well. Mr. Egelhoff offers this advice: “Your employees will treat customers in an exact ratio as to how they are treated by management. [An important part of the management process] is to become familiar with your employees personal goals. Imagine working at a business where management knows and helps you achieve your personal goals.” And he’s not the only one with this position; according to Fortune magazine, “There’s a definite, proven connection between employee happiness and customer happiness. Cranky, stressed-out staffers pass their frustrations on, and then top management is mystified as to why customers don’t come back.” Findings from groups such as the Chartered Institute of Personnel and Development (Happiness, 2007) further back this fact.
So, what changes could Country Mart enact to help improve employee satisfaction, and create a more effective management system and organizational structure, while improving customer satisfaction and therefore profits? There are several basic steps, including some sort of incentives system for exemplary workers (an ‘employee of the month’ program), and enforcing censures against employees that do not perform suitably. Another positive change would be enhancing assimilation via a revamping of the socialization process, as described by Miller. (Miller 2006) The anticipatory phase could be improved with a more in-depth training system, as opposed to the thrown-to-the-wolves training currently employed. Allowing and encouraging individualization (pg 145) would also increase employee satisfaction and efficacy, for instance creating ‘teams’ of employees such as the International Brotherhood of Sackers, where employees can foster a sense of belonging and self-police one another to maintain standards of performance. A similar system is employed at Hy-Vee stores, where members of different crews are given different uniforms such as t-shirts ‘branded’ with their crew’s name.
Allowing employees to integrate into the management structure to a certain degree would also improve employee satisfaction, as they would feel their presence was actually important to the company. According to Tom Egelhoff, “The front line employees know more than anyone else how the business and the customer relate to one another. Let them share in the planning process and show them how the marketing plan will assist them in achieving their personal goals.” (Egelhoff, 1999) Mary White, of American Small Business News:
Once you hire new employees, it’s vital to make sure to provide proper orientation and training to them… Employees respect managers who listen to them, communicate openly, are able to make decisions, and whose actions are consistent with their words. To keep your employees, it’s important to be the type of manager who provides them with the guidance and feedback they need, and who is someone they can respect and admire. (White, 2008)
Feedback and two-way communication across all levels of the organization is critical to building a healthy, encouraging work environment (Bergin, 2007) and that is the environment needed by Country Mart. A useful tool for the management of the store to use in finding their managerial priorities and figuring what specific programs will best serve them is Jim Collins’ Hedgehog Concept, originally outlined in his book Good-to-Great. With this system, the business must first determine three factors: a) what they can be the best in the world at; b) what they are deeply passionate about; and c) finding what drives their economic engine. (Collins) The difficult part comes with adding up these categories, and finding the optimal zone of business operation where all these factors intersect. Using this system, a business can find a direction that will be not only successful financially, but fulfilling and meaningful to themselves, their employees, and their community.
Implementing a system of management based on treating employees as critical human resources, providing opportunities for award and advancement, increasing socialization and individualization opportunities, and increasing employee job satisfaction will enable Country Mart to bring their operation into the next level and guarantee continued success in the difficult market of independent grocery for years to come.
Hypothetical
Let us examine a scenario where some of the suggestions made in this paper have been implemented by the store. Employees are now divided into teams rather than simply lumped into departments, and are encouraged to ‘own’ their position by creating branding, setting goals and competitions, and awarding high-performing members. Teams also compete with one another to see who can provide the best service and performance, resulting in an overall boost to efficiency. The workplace overall is a more energetic place, and turnover is down with employees staying longer and enjoying the job more. Management has begun listening to suggestions from the floor for the way business is done on the floor, and as such efficiency is up greatly, allowing customers to get through the lines and around the store much faster than ever before.
Furthermore, the increased employee retention keeps the faces seen at the store much more constant, allowing customers to feel the small-town atmosphere that comes from shopping amongst the same people. This not only makes the customers feel more welcomed and comfortable at the store, but the higher levels of happiness will make the customer more likely to spend more at the store and be less discouraged by slightly higher prices native to small stores. If it is enjoyable enough to shop somewhere, customers will be willing to accept higher prices for the pleasant experience.
Conclusion
We have examined several of the problems with Country Mart’s current management structure, and proposed a few changes to improve the store’s management style. Finally, we examined a scenario where these changes were enacted to understand what sort of effect these small alterations can have. One of the most important factors for the store to consider is employee satisfaction, as this has a direct relationship to how well the employee performs their tasks and relates to customers. Management should also alter their structure to allow vertical communication to flow more easily, allowing some potentially great ideas from the floor to have a chance at implementation while simultaneously improving employee attitudes towards the usually distant upper management. With some minor changes and one or two big changes, Country Mart could in very short order bring their business up to the next level, from a successful profit venture into a great store and an important place to the community.
REFERENCES
Burgin, A. (2007, September 24). Managing employee happiness. Lawyer, 21(37), 51-51. Retrieved December 4, 2008, from Academic Search Complete database.
Carey, W.P. (2008, June 26). Employees First: Strategies for Service. Retrieved December 3, 2008, from Knowledge@W.P. Carey Web site: http://knowledge.wpcarey.asu.edu/article.cfm?articleid=1620
Collins, Jim The Hedgehog Concept. Retrieved December 4, 2008, from JimCollins.Com Web site: http://www.jimcollins.com/lab/hedgehog/p2.html
Egelhoff, Tom (1999, May 14). How To Get Employee Participation In Your Marketing Plan. Retrieved December 3, 2008, from Small Town Marketing.com Web site: http://www.smalltownmarketing.com/participation.html
Fayol, Henri (1949). General and Industrial Management. Institute of Electrical & Electronics Engineering.
Fisher, A. (2004, July 12). A HAPPY STAFF EQUALS HAPPY CUSTOMERS. Fortune, 150(1), 52-52. Retrieved December 4, 2008, from Academic Search Complete database.
Happiness is a serious business issue. (2007, October). e.learning age, Retrieved December 4, 2008, from Business Source Complete database.
Knight, D. (n.d.). Shoppers Benefit from Indianapolis Area’s Stiff Grocery Competition. Indianapolis Star, The (IN), Retrieved November 26, 2008, from Newspaper Source database.
Miller, Katherine (2006). Organizational Communication. Belmont, California: Holly J Allen.
White, Mary (2008, March 22). Employee Retention for Small Business Owners. Retrieved December 4, 2008, from American Small Business News Web site: http://www.americanentrepreneurship.com/2008/03/22/employee-retention-for-small-business-owners/
Operation Bullcrap- Part the 19th. In which our Author defines various Interpersonal Communication terms.
For some reason WordPress doesn’t like my numbering. So. These are actually numerically arranged. Substitute your own numbers.
- Interpretive Competence
This competency involves understanding the situation one is in and understand how that situation impacts what can or should be communicated. An example would be visiting a foreign country. Apart from language barriers, one must interpret the societal and cultural norms and try not to act too much like a dumb American. Relationally, this would involve trying to pick up on the communicational cues of the person being communicated with to avoid awkwardness. Culturally and historically, it would entail understanding the society to avoid any costly mistakes.
- Role Competence
Understanding what behavior is appropriate relative to one’s social role is the basis of role competence. It is important to understand that certain behaviors are not acceptable for those in certain positions. Relationally, one must remember that a student should maintain a certain level of respect for a teacher. The same goes for historical and cultural context as well.
- Self Competence
The ability to present a desired self-image is self competence. A person with self competence knows who they are, such as a dynamic group leader, but is also able to change that image to make others comfortable. Relationally, this could involve a brash and outgoing individual toning down his personality to deal with a quiet and shy person. Culturally, a person may have to alter his perceived self-image to not insult members of another society or to fit within social norms.
- Goal Competence
This process involves planning out what one wants to achieve in a conversation. This can be done by mentally running through what should be said, using what is known about the other person to extrapolate possible responses and reactions. In relational context, a person can do this more clearly based on their past history with whomever they are trying to communicate with.
- Verbal Competence
Verbal competence is about using words effectively to convey messages. A person who prepares powerfully-worded speeches has good verbal competence. This requires a good knowledge of words and their possible connotations and impact. The relational context is important, as the same words may mean different things to different people, and it’s important to think about that. Culturally, and historically, the meanings and usage of word vary from time period to time period and across regions. An understanding of such things is critical. - Nonverbal Competence
Body language, hand gestures, and symbols are all aspects of nonverbal communication. In a relational context, knowing whether a hug or handshake is more appropriate is a factor. Culturally, gestures may have dramatically different meanings in various parts of the world; the hand sign for “OK” in the United States is a very offensive gesture in Brazil. - Relational Competence
Another important part of communication competency is understanding how to express the level of a relationship. It would not be prudent to greet someone you don’t know very well with a huge hug and a kiss. It also wouldn’t go over very well if you greeted your girlfriend with a dead-fish handshake. This entire concept is in relational context; however, cultural context is still important. In many countries, relationships are expressed differently: in Russia, everyone kisses everybody else. In many countries, any public display of affection is strictly forbidden.








